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🖥️ActiveHome Pro => SDK => Topic started by: rick on December 07, 2005, 07:51:06 PM

Title: How fast can a lamp cycled on and off
Post by: rick on December 07, 2005, 07:51:06 PM
Using the SDK, how fast can you cycle a
lamp module on and off?
Title: Re: How fast can a lamp cycled on and off
Post by: Charles Sullivan on December 09, 2005, 09:53:13 PM
The speed is primarily limited by the rate at
which the signals can be transmitted over the
power line.  Each component of the
transmission takes about 0.6 seconds, so:
Address A1, A On, Address A1, A Off
would take about 2.4 seconds.
But if you wanted to make just a "flasher",
you could eliminate all but the very first
address and afterwards send just
A On, A Off, A On, A Off, ...
and cut the cycle time to about 1.2 seconds.

Title: Re: How fast can a lamp cycled on and off
Post by: roger d on December 26, 2005, 07:47:59 PM
Are you thinking, like I am, to build a
christmas display like the one on Ohio that
has been all over the Internet? (Wizards of
Winter)
Title: Re: How fast can a lamp cycled on and off
Post by: anonymous on January 02, 2006, 07:02:56 AM
Before you go off to far on a fantasy of
creating a Christmas display using x-10,
follow the like below to see how this family
has been doing their for several years.
Good luck.  It�s a reality check

Scott T

http://www.lindsaylights.com/

Title: Re: How fast can a lamp cycled on and off
Post by: dj polar bear at www.nagasakigold.com on January 23, 2006, 10:07:04 PM
Did any of youz guyz look into
www.PhidgetsUSA.com?  It's USB to I/O
modules, LED displays, etc.  I'm not sure if
you could get the response time needed, but
there are PCI I/O cards (like the ISA
http://www.lindsaylights.com/ people used).
We're going to have a haunted house in
Milwaukee WI and we'll be sportin' probably
X10 stuff since speed is no issue... or
Phidgets stuff... we'll see.