PART III: Putting things togetherIn part I we examined the modem to verify that it supported voice. If so, we took a note about the voice data format that we would use. In the second part, we prepared a wave file and implemented a piece of code in C# to be used by HomeZIX to read the wave file into a buffer. Now, it's time to put things together to send out that buffer as an audio stream over the phone line to a designated phone number.
In our example here, we are connecting to a voice modem via COM10. It is an old one we got from a local store. We have prepared a wave file: "Houston 8 bit Mono 8kHz.wav" which has the formats: PCM/uncompressed, 8 bits per sample, single channel (mono), 8000 samples per second. We dropped into the HomeZIX's workplace a virtual switch to control when to start calling the number and playing the wave file. Of course, it's only for demonstration purposes. In real use, it should call the number and choose appropriate wave file to play according to particular events such as: motion detected, temperature too high, door open, etc…
Download the attached script to import the C# script to HomeZIX and take a moment to go through the implementation:
Initialize
public void Initialize(){ // Required function. DO NOT remove or change the name.
// Called once when the script start executing.
string fileName = "C:\\houston 8kHz Mono 8.wav";
if (!System.IO.File.Exists(fileName))
{
Debug("Wave file not found.");
return;
}
System.IO.FileStream strm = new System.IO.FileStream(fileName, System.IO.FileMode.Open);
System.IO.BinaryReader rdr = new System.IO.BinaryReader(strm);
Wave.WAVEFORMATEX wfmt = new Wave.WAVEFORMATEX();
wfmt.SeekTo(strm);
// Read in the WAVEFORMATEX structure and attempt to open the
// device for playback.
wfmt.Read(rdr);
Debug("Wave file information:");
Debug("Wave file encoding: " + wfmt.wFormatTag.ToString());
Debug("Channels: " + wfmt.nChannels.ToString());
Debug("Bits per Sample: " + wfmt.wBitsPerSample.ToString());
Debug("Sampling rate: " + wfmt.nSamplesPerSec.ToString());
if ((wfmt.wFormatTag == 1)&&(wfmt.nChannels == 1) && (wfmt.wBitsPerSample ==
&& (wfmt.nSamplesPerSec == 8000))
{
uint dataLength = (uint)(rdr.BaseStream.Length - Wave.WAVEFORMATEX.WF_OFFSET_DATA);
m_whdr = new Wave.WAVEHDR();
m_whdr.Read(rdr, dataLength, wfmt.nBlockAlign);
Debug("Wave file data has been read successfully.");
} else
{
Debug("Unsupported wave file.");
Debug("This example supports only [PCM/Uncompressed], [Mono], [8 bits per sample], [8kHz samples per second] wave files.");
}
rdr.BaseStream.Close();
rdr.Close();
rdr = null;
//Initializing COM port
m_serialPort = new System.IO.Ports.SerialPort();
m_serialPort.PortName = "COM10";
m_serialPort.BaudRate = 115200;
m_serialPort.DataBits = 8;
m_serialPort.StopBits = System.IO.Ports.StopBits .One;
m_serialPort.Parity = System.IO.Ports.Parity.None;
m_serialPort.Handshake = System.IO.Ports.Handshake.None;
m_serialPort.DtrEnable = true;
try
{
m_serialPort.Open();
Debug("COM port is ready.");
} catch
{
Debug("Error opening the COM port.");
} m_talking = false;
}We have seen this function in Part II. This time we added initialization for the COM port. In our case here: serial COM10 is connected to our external voice modem. Most modems have an auto detect feature for a serial connection. So the settings here: 115200bps, 8 data bits, 1 stop bit, no parity, no handshaking would likely work. However, check the modem's manual to make sure you set them correctly. Hyper Terminal is a handy tool to test your setup approach.
ExecuteThis function detects if the virtual switch has been turned on. If so, it starts the calling process. Because this function is called every second, we don't want to monopolize the processing time of the main program by processing the modem connection here. Instead, we spawn another thread to do that job.
public void Execute()
{ // Required function. DO NOT remove or change the name.
// Called every second.
int status = GetStatus("Virtual switch..0.0");
if ((m_virtualSwitchPreviousState == 0) &&(status > 0))
{
if (!m_talking)
{
m_talking = true;
m_phoneThread = new System.Threading.Thread(new System.Threading.ThreadStart(WaveToPhone)); m_phoneThread.Start();
}
m_virtualSwitchPreviousState = status;
}
if ((m_virtualSwitchPreviousState > 0) &&(status == 0))
{
m_talking = false;
m_virtualSwitchPreviousState = status;
}
}
This thread has 3 parts: preparing the modem, sending wave data, and finally terminating the session.
Preparing the modem: These are commands to put the modem in voice mode with our selected voice data encoding format. When a command has been sent to the modem, the script waits for the response. We didn't check the response here since we know it works (from going through Part I.) We simply print out the debug string. The last steps of this phase is to call the number ("ATDT number") and switch the modem to the sending voice data mode ("AT+VTX")
private void
WaveToPhone(){
if ((m_serialPort != null)&&(m_serialPort.IsOpen))
{
SendCommand("ATZ");
GetResponse(1, true);
SendCommand("AT+FCLASS=8");
GetResponse(1, true);
SendCommand("AT+VSM=128,8000");
GetResponse(1, true);
SendCommand("ATDT" + m_phoneNumber);
GetResponse(60, false);
SendCommand("AT+VTX");
System.Threading.Thread.Sleep(500);
SendVoiceData(); System.Threading.Thread.Sleep(1000);
SendVoiceData(); System.Threading.Thread.Sleep(1000);
SendVoiceData(); System.Threading.Thread.Sleep(1000);
byte [] terminator = new byte [2];
terminator[0] = 0x10;
terminator[1] = 0x03;
m_serialPort.Write(terminator, 0, 2);
SendCommand("ATH");
}
m_talking = false;
}
Sending the wave data.
In the Initialize function, we already read the data into the buffer from a wave file. It's time now to transfer that buffer as an audio stream to the modem. However, because the modem likely cannot handle large amount of data at once, we send data in chunks of 1024 bytes each. This greatly improves the total throughput ensuring smooth voice on the other end. In our example there, we also repeat the same data buffer 3 times.
private void
SendVoiceData(){
if ((m_whdr == null)||(!m_serialPort.IsOpen)) return;
int offset = 0;
int blockSize = 1024;
int dataLength = m_whdr.data.Length;
if (dataLength == 0) return;
try
{
Debug("Start sending WAVE data...");
while (true)
{
m_serialPort.Write(m_whdr.data, offset, blockSize);
if (blockSize < 1024) break;
offset += blockSize;
if (dataLength - offset < 1024) blockSize = dataLength - offset;
}
Debug("Done sending WAVE data.");
} catch
{
Debug("Error sending WAVE data.");
}
}
Terminating the call.
Once the wave data has been sent, we terminate the connection by: sending 0x10 0x03 to the modem to switch off the sending mode, and then hang up the phone by sending "ATH". Note that if you plan to have multiple scripts handling different wave files for different events, you will have to close the COM port here as well.
ClosingThis function is called when the user stops or closes HomeZIX. We simply close the COM port here to release the resource.
As you can see, the implementation is relatively simple and straightforward. If you are an experience software developer, you shouldn't have any problem following and customizing the code. However, if you have difficulty reading the code (or you don't want to dig in) here are the steps to follow to make it work:
1. Verify that your modem supports voice. Take a note about the encoding (recommended PCM, 8 bits per sample, Mono, 8KHz sampling rate.)
2. Prepare wave file(s). Use other software to create and edit your wave file(s) and make sure to save the file(s) to the format selected in step 1.
3. Drop an Advanced Script block into your HomeZIX workspace, and load the attached C# script.
4. Change the phone number in the C# script to your choice.
5. Change the location of the wave file in the C# script, to the location on your computer.
6. Set up the correct COM settings for your modem.
7. Change the default "AT+VSM=128,8000" to spcify your encoding method, if different from the default.
8. Decide if you want to send the wave data one or multiple times.
9. Decide which event will trigger the calling process. (Replace our logic here to detect when the virtual switch is on by your logic.)
10. Enjoy.
It works perfectly here for us, even with the old and cheap voice modem. How does it work for you?
Houston, we've got no problem at all.